
Amarria Black
Clan Anthraxx
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Posted - 2008.01.28 12:22:00 -
[1]
Originally by: ZerKar
Originally by: Adunh Slavy
Loss should hurt more (getting rid of insurance would be just about right) but escape should be more likely/simpler, and not just for risk reasons.
You hit one thing on the head wonderfuly and I just must comment to that effect. One of the big reasons a lot do not want to even bother going into a fight is because they know that if they find they cannot stand up to it (which I think many realize is likely to be the case) then they know all they can do is sit there and wait to die.
Especailly with the HIC but even before it the chance of escaping once locked up tends to be around 1% unless the entrapers are fools. So once you are locked down you have 3 Choices, Self Destruct if you have time to spite your killers, Start spamming the warp command so maybe if you are super lucky and have 0 lag your pod can escape, or put in a futile effort to kill something which will not happen before you die.
Now with that in mind, the general player not having a strong desire to lose and even less of a desire to essentailly walk right into a hopeless combat situation where they stand about 1% Chance of even being able to get away and 0% Chance to accomplish any sort of victory, the general population is going to have little to no interest in risking themselves in PvP combat.
As has been suggested many times it is mostly Gate Ambushes that really promote that idea of how PvP in EvE works but they are very common so there is plenty of reason to rely on them for an example. If you had to hunt your prey down carefuly and they had a good ability to run then Combat would happen a fair bit more often because there would be a glimmer of hope. Just check out the Nano Gangs, they Nano because they know it is their only chance of being able to GET OUT if they get trapped, they might be able to speed off before big nasty stuff that would kill them has the chance. Who would not want that? In the meantime unlike flying Intercepters or Frigs for a similar effect the Nano Gangs stand a chance of actually killing another ship sometime within the next hour. Very attractive alternative to sitting around and waiting for your enemy to finish you off so you can try to save your Pod.
However, the loud minority of PvP'ers who prefer to slaughter foes in assisted suicide rather than "fight" them or anything even CLOSE to a similar level of power and proficiency will tend to get their way in those matters and thus be left only to whine that they cannot find any victims because the victims are tired of that BS and have done the smartest thing they could: Avoid the Killers.
QFT. Why do I typically avoid ship PvP? Because I don't have an on-call fleet, so I know that the odds are skewed heavily against me. Feeding ships to blobs and gatecamps is not my idea of fun, nor will I profit from it. So why bother?
Thusly, I stick to economic PvP, where I know the numbers, can reasonably engage and disengage, and have decent odds of scoring blood solo. 
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
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